3/16/2023 0 Comments Nioh complete edition review![]() ![]() Failing to adapt to the control scheme only leads to disaster, but it's meant to do so. The action button and sprint are swapped, attacking is done with a face button instead of a shoulder button, and item use is designated solely to the d-pad. In more ways than one, the controls are deliberately counterintuitive to any genre muscle memory. William, and any Soulsborne fans, are taken out of their comfort zone almost immediately and are told to survive in a foreign land. The tutorial is meant to invoke these comparisons between the series all for the sake of cutting the thread of familiarity when the game starts proper. What's left is an introduction that is derivative by design. To drive the point further, William has no access to any of the skills or gameplay mechanics he'll gain after shortly arriving in Japan. ![]() Combat is straightforward, relying mainly on stamina management, and the main boss of the stage is a heavy hitter twice as large as most of the enemies fought in the tower. Combat is mostly done with humans in tight environments, and the dreary lighting gives off a sense of foreboding for what might come next. In a way, it almost feels silly to say the tutorial differentiates itself from Dark Souls because, for all intents and purposes, the Tower of London is a Dark Souls stage.Ĭramped, dark, with mostly diegetic sound, the Tower of London evokes a very Soulsborne atmosphere. By starting William's journey in London instead of Japan, Team Ninja gives context for the cultural clash William will experience for much of the narrative while demonstrating how Nioh is more than just a Souls-like RPG. ![]() Nioh's genius can be seen as early as its tutorial. ![]()
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